Profile PictureTabsil

SIJIL - Save the World

$5+
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Hellow World !


After making that many courses, I’ve noticed that some aspects of game dev start repeating themselves.

One of these aspects is Saving !


Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.

It’s not the best way of saving, but it’s quick, and quite reliable.


For more complex data structures, like the states of the world in my Hybrid Casual Course, I’ve Serialized my data into a Separate File.

This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.


I started being bothered by saving data after making the Suika Course, for the shop, I had to save the states of the skins. Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs...


That was enough, it was time to create something better, something simpler, something I could use and reuse without rewriting the same lines of code everytime.


Let me present you my new friend, SIJIL, a Sleek, Ingenious, Jaw-dropping, Impeccable & Legendary Save System for all your Unity Games!


Wanna save the Player position ?


Wanna save an array of booleans for a shop ?


Wanna save the World in your Hybrid Casual Game ?


Anything I’ve tested so far works flawlessly with SIJIL

But What about Loading ?

Also really simple, 2 lines of code, and you’re good to go.


This is the only Save System you'll ever need.

Grab it, and let's see how much time you're going to save 😉


If you've got any question or need help with the product, feel free to join my Discord Server, and let's have a chat ! 😉

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The Only Save System you'll ever need !

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$5+

SIJIL - Save the World

0 ratings
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